I found a schematic that is a replica of the Spencer Mansion from Resident Evil. This really made my day and I felt it would be perfect for one of my mini story dungeons. However, it just doesn’t feel right that none of the doors are locked. Not to mention that because of this, players could just skip to the end of the dungeon and miss out on the story part. I’ve tried the plugin Keys, but since it’s beta it kicks up a never ending repeating error. This plugin sounds like it’s exactly what I want though, so I’ll be keeping an eye on it. In the meantime, I have some players chomping at the bit to give this story dungeon a run and need to figure out an alternative. Right now I’m trying to figure out how StickyLocks groups work and hoping that I can just make the permissions “key items” that are stored on the player’s data rather than in the inventory. If I can make it work, then that’s what I’ll run with.
Originally published on LiveJournal. Archived here on 09/13/2019.