My Recently Finished Project

I know I have been very silent for quite a long time. And I’m sorry about that. I’ve been very busy. This past year has really felt like a year of serious deep rest and recovery for me. The first half of it, I felt guilty about it and struggled against it, but when I began to accept and lean into it I found that by the end of the year my creative juices slowly return.

When NaNoWriMo came around though, it wasn’t the urge to write a novel that hit me. Yes, I wanted to be creative but not with writing. I also felt a need to explore and stretch again. I do want to share my knowledge with datapacks in Minecraft, but I’m struggling with that. My brain is seriously craving new things right now. And my blog is going to reflect that. It has always reflected whatever I’ve focused on.

So… without further ado, here is my most recent project. It’s a Minecraft 1.19.2 Forge mod. Working on it meant that I’ve had to start learning Java. I didn’t get it to do everything I had wanted, so when I understand more, I will revisit it and tweak it. That’s okay. It’s all part of the process.

Here is the link for it on Planet Minecraft and here is the link for it on the Git Hub Repository.

For those of you that play modded Minecraft, I hope you find it useful and enjoy it.





Coin Press (left) and Pot of Gold (right)

History of Currency that the boys and I learned during this process

  • Minting
  • Hammered Coinage
    • (which later became the automated process we know today)
  • Cast Coinage
    • (a process in which the metal is smelted and then cooled in a mold)
      • I wish I had mimicked this method for Minecraft since the more that I think about it, the more it makes sense to me so at some point I’d like to revisit this idea and explore it more
  • Banknotes
  • the Chinese were the first to use banknotes as paper currency, which didn’t surprise us given the fact they were the ones that invented paper and they were also the ones using the cast coinage method, which made for heavier coins from the sounds of it

What we learned about the mythology of the Leprechaun

Okay, so yes, at first I added this because I was amused by the thought while making the storage bags for the coins and got to the gold coins and just had to make the pot of gold and add this guy. And it just sort of grew from there. I pretty much was already familiar with the folklore, but Little Bear wanted to know more than just the “end of the rainbow” stuff he heard about.

So one of the things I didn’t get around to doing with this mod is adding a buried treasure simply because I don’t know how to go about adding an explorer map to the villager trades list just yet. AS soon as I figure that out, it will be in there. And I would love for it to be in some kind of green areas – like the meadows biome or in the Biomes o’ Plenty biomes that have the clover generated in them. Because you know, where else would this guy bury his stash?


Little Bear and I visited this topic ages ago, so we didn’t really touch on it while I worked on this mod. Honestly though, the more that I think about it the more I feel that this profession should have a safe for a job block and the coin press/forge should go to a minter or something.



Four Leaf Clover has 0.02% chance of dropping from grass
The Lucky Nugget is made with a lucky 7!

These are listed in the #todecoins:textiles/currency_paper items tag, which you are free to customize in a datapack.

The Lucky Fiber is made with 8 Lucky Coins surrounding any one of the following:

  • minecraft:paper
  • minecraft:string
  • #forge:fibre
  • #forge:bark
  • #forge:string
  • #forge:paper

The reasoning I have for this crafting decision is based upon the research findings listed below.

When you visit this particular link on banknotes and read under the heading of “materials used for banknotes” you’ll find that mullberry bark was used. Oriental paperbush and washi was used as well. And today, the US uses a blend of cotton and linen (flax) to make their paper currency.

And yes, by extension, this led to me looking into the textile industry to some extent as well. For whatever reason, my brain will forever relate paper and fabric to each other. Maybe because both are frequently made from the same material sources.

I had gone to the trouble of looking into the types of fabric, but ended up deciding that it didn’t really apply to this mod. Although, I did end up taking the liberty to somewhat apply the concepts to my currency paper later.


Full Armor Set Effect


This is where I took some liberty and deviated since I figured it doesn’t technically really matter all that much within a game. I built off from the information I learned about paper currency and fabrics and then dug a bit more into the history paper making.



I just wanted to go with something different and unusual with this.

Redstone, Gunpowder, and Dragon Breath works as normal on these potions as well.

From there Glowstone will amplify it to Bad Luck VI and Redstone, Gunpowder, and Dragon Breath will work the same way on it as the rest.

I’m afraid I wasn’t able to figure out how to add recipes for the corresponding potion tipped arrows yet. I’m sorry about this.

And that pretty much wraps up what I’ve got for this mod right now. If you made it this far, thank you so much for your time.

If you enjoyed this post, or have some thoughts about it, please let me know!

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