I have an old online journal over there and this morning I logged into it to find out the User Agreement has been changed. One of the things that’s been added is the stipulation that they can delete the account if you haven’t logged in for 6 months.
Well, I guess I’ve put off transferring all the posts that are over there to here long enough. The site’s API is unstable so I don’t have the option of importing everything directly. So I’m going to do it one entry at a time and back date, tag, and categorized everything.
It’s so easy to take gaming and games for granted. I hadn’t given this much thought until Minecraft updated to version 1.8 and all kinds of heck broke loose through out its community. Wesley Wolfe DMCA’ed CraftBukkit and its forks. Continue reading “Toad Family Zoo Updated to 1.8!”→
I haven’t posted in awhile. Sorry about that. I’ve been working pretty hard on a map project. Even made a YouTube video of it for the map’s story prologue. I wish Spigot was compatible with 1.8 which will be released soon so I could add it to the family server as an RPG map.
It’s been awhile since my last post and I apologize for that. I’ve been busy starting the server over with a brand new map. We were suddenly having issues with spawning into a void like area and eventually getting kicked off the server for “floating too long” or some such thing. We had areas that had chunks missing – all the way down through the bedrock into the void. Even when downloading a copy of these maps, the errors/bugs/glitches persisted. I can only assume it was caused by all my tinkering and experimentation with plugins. I did a lot of installing and uninstalling of those plugins so it’s hard to say just what exactly was the cause. With that said, I had no way of repairing the damage. There was no choice but to restart the server with a fresh seed and a new server central. This time I decided we only needed three worlds: Survival, Creative and PvP. This covers all the play styles of our family.
Here’s a few screenshots of our new Server Central located next to a Mushroom Island in our Survival world:
Here is the current to-do list for the mini dungeon:
add more monsters/spawners – in progress
improve and strengthen the bosses [or monster groups] guarding the door locks – in progress
reduce amount of loot found (players shouldn’t be maxing out their inventories prior to unlocking second set of doors) – pending until next test run
adjust loot tables for chests– done
possibly add a /cr regenall command upon entry of the dungeon to ensure all chests are ready– unable to do
alternatively reduce cool down time on chest refills– changed my mind
remove some npcs– changed my mindand adjust npc trade lists– done
correct pig zombie aggression levels (shouldn’t be passive on spawn)– done
add herb mixing tutorial guide book– done
It’s still a lot of work left, but it’s getting there.
I’ve created a new home world for players to spawn in for the first time. It’s an InfinitePlots world, so this should make sure new players have a place to build their headquarters/home base/estate. It includes:
an NPC village
an apartment complex for those who don’t wish to build a home
a chat cafe for those who like to log in just to chat
a newbie to Minecraft tutorial
a tutorial on the server’s plugins
a player mall
the world tree portal hub has been moved to this world
a dungeon tower: “Toad Tower of Terror” designed for a team to run through
I still need to build a post office for this world and then it will be ready for use.