Well, I’m making progress. I mentioned in an earlier post that I’ve built a stage for MMD with Blender and today I made an attempt at making a sweater.
I finally figured out what was wrong with the legs: the leg bone in question had the axis limit option turned on. Such a simple issue that I’ve been puzzling over for about 2 days.
I know… I haven’t written ANYTHING in ages (okay, it’s only been a week since the last post). It’s been an odd week for my brain. Several times I’ve found myself having spent hours at my computer, but haven’t actually done anything. My browser history shows that I hadn’t looked at anything during that time and I got next to no progress done on the current music video I’ve been working on.
So I’ve been spending quite a bit of time learning how the PMX Editor works to assemble and edit models for the Miku Miku Moving program.
Took awhile and it seems like the Little Bear Avi is still a work in progress. Something weird keeps going on with the morphs when I move his right arm both at the shoulder and the elbow. The worst of it is at the elbow.
I finally got my first video finished! Still a lot to learn in the way of refining motions, but for a first time run I’m fairly happy all things considered.
No idea why this even interests me since I have never used Vocaloid, but I have come across the spin off “games” Miku Miku Dance (MMD) and Miku Miku Moving (MMM) where you can either use their premade models, modify their models (which they have given permission to do so), or create your very own models and use them to create videos with them. (I honestly thought these were games when I first heard about them, I swear, but Vocaloid is a series of digital music voice program products.)