Chapter 2 Mini Dungeon Adjustments

Of course there is always something when you first launch a feature. This story based mini dungeon is no exception.

Special thanks goes out to family members, MinePika94 and Zannewmar, for giving the new dungeon a test run!

To-Do List:

  • add more monsters/spawners
  • adjust loot tables for chests
  • reduce amount of loot found (players shouldn’t be maxing out their inventories prior to unlocking second set of doors)
  • possibly add a /cr regenall command upon entry of the dungeon to ensure all chests are ready
  • alternatively reduce cool down time on chest refills
  • remove some npcs and adjust npc trade lists
  • correct pig zombie aggression levels (shouldn’t be passive on spawn)
  • add herb mixing tutorial guide book
  • improve and strengthen the bosses guarding the door locks

As always, lots of things to do. Hopefully I can get it all worked out relatively soon.


Originally published on LiveJournal. Archived here on 09/13/2019.

Chapter 2 Mini Dungeon Complete!

Finally! I think I’ve got it finished and all the doors are locked, un-lockable, and reset-able. This makes the dungeon repeatable for all players. Now it’s ready to be opened to the players and tested out. I’m sure something is broken/buggy in there – always is on a first run.


Originally published on LiveJournal. Archived here on 09/13/2019.