I spent all day working on my first base model in Blender. The model isn’t the greatest looking thing in the world, but not bad for a first time attempt, I think.
I’m beginning to understand why it takes the professional models a couple of months to create the kind of human models they design.
Little Bear had a med clinic appointment yesterday. No med changes were made other than being told that I can go back to using Benadryl as a sleep aid for him. Which is what I did since without it he’s up until 2am or so.
I’m so proud of myself. It’s very satisfying for me when things start to click in my head and come together. I still need lots of progress and I have a long ways to go, but I feel like I finally have my foot in the door with how all this works.
I decided to try my hand at another stage for MMD. This time one that is Halloween themed. You know… because the coming holiday and all. Building it in Blender has been easier this time around. Practice really does make perfect.
Well, I’m making progress. I mentioned in an earlier post that I’ve built a stage for MMD with Blender and today I made an attempt at making a sweater.
So I’ve been spending quite a bit of time learning how the PMX Editor works to assemble and edit models for the Miku Miku Moving program.
No idea why this even interests me since I have never used Vocaloid, but I have come across the spin off “games” Miku Miku Dance (MMD) and Miku Miku Moving (MMM) where you can either use their premade models, modify their models (which they have given permission to do so), or create your very own models and use them to create videos with them. (I honestly thought these were games when I first heard about them, I swear, but Vocaloid is a series of digital music voice program products.)